The pixel art is nice and pleasant, and the music is really good! Gets you in the mood to slowly strategize. I also enjoy both the intro and the ending of the game!
I really like the incorporation of the walls, and not only that, but of the upgrade that lets you take advantage of said walls. Also, the upgrade to get one move after killing an enemy is an absolute godsend and makes getting into further waves possible.
This game is a very interesting version of chess with roguelike aspects, and I really enjoyed it. I ran into no glitches and it ran as smoothly as butter. Just wish I was a bit better at chess. 😅
most of the feedback i have has already been said by other people, but i'm not a huge fan of the font - it's not easy to read, the chaining upgrade is extremely op and maybe you could have an upgrade that warns you if you're about to move on a defended square
Just a heads up: the MIT licence doesn't require that modifications are released under the same licence. It requires that your copyright is always licensed under the same terms, but not other people's copyright that builds on top of it. If you want to require modifications to also be open-source, you should consider a copyleft licence (source).
incredibly simple yet effective game, could see myself getting addicted to it, if you ever decide to add more having a way to unlock all the chess pieces as playable characters would be awesome, with a challenge mode where your a pawn or king or smth, you could also try doing something with the king or check, just some thoughts i had, super impressive work!
Hi, loved the game, I'm not sure if anyone already mentioned this but I found a small bug (or feature haha). If you click fast enough on a tile after already moving you get to kill an enemy before they make their move, happened when I had to knights right next to eachother, killed one then spammed click onto the next (forgot I lost the double move powerup lol)
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Its good !
Hold up, This is genius!!! I LOVE IT!
If this ended up on steam, it would not surprise me.
I can't believe this is a Scratch project. Holy hell.
The pixel art is nice and pleasant, and the music is really good! Gets you in the mood to slowly strategize. I also enjoy both the intro and the ending of the game!
I really like the incorporation of the walls, and not only that, but of the upgrade that lets you take advantage of said walls. Also, the upgrade to get one move after killing an enemy is an absolute godsend and makes getting into further waves possible.
This game is a very interesting version of chess with roguelike aspects, and I really enjoyed it. I ran into no glitches and it ran as smoothly as butter. Just wish I was a bit better at chess. 😅
I made it to round 12. Awesome game!
Great Game!
Such a polished game and there is ton of depth just because of the chess rulesets.
Congrats!
I really enjoy this game. Would love to see how much father you take it
very fun
does it end after four rounds? sad :(
You have the option to continue your run after the canonical "ending". I doubt you'll be able to get past wave 8 though ;)
I am not a fan of the resolution but nicely done!
this is fun!
most of the feedback i have has already been said by other people, but i'm not a huge fan of the font - it's not easy to read, the chaining upgrade is extremely op and maybe you could have an upgrade that warns you if you're about to move on a defended square
Great concept!
im not good at chess, BUTTTTT 10/10! Its so fun!
So good!
Just a heads up: the MIT licence doesn't require that modifications are released under the same licence. It requires that your copyright is always licensed under the same terms, but not other people's copyright that builds on top of it. If you want to require modifications to also be open-source, you should consider a copyleft licence (source).
Thanks for the heads up, I'll review which license I want tomorrow 👍
incredibly simple yet effective game, could see myself getting addicted to it, if you ever decide to add more having a way to unlock all the chess pieces as playable characters would be awesome, with a challenge mode where your a pawn or king or smth, you could also try doing something with the king or check, just some thoughts i had, super impressive work!
Really neat and simple to understand idea that makes for a fun lil game!
Hi, loved the game, I'm not sure if anyone already mentioned this but I found a small bug (or feature haha). If you click fast enough on a tile after already moving you get to kill an enemy before they make their move, happened when I had to knights right next to eachother, killed one then spammed click onto the next (forgot I lost the double move powerup lol)
Interesting, no one's done this before. I'll be sure to fix it after the jam!